Hello! こんにちは! Bonjour! ¡Hola!
您好! 안녕하세요! Guten tag! नमस्ते!

I am a fourth year Human Computer Interaction (HCI) PhD student at the University of Washington Paul G. Allen School of Computer Science & Engineering (CSE). I am a member of DUB and co-advised by Dr. James Fogarty and Dr. Sean Munson in the Intentional Traces Collective Lab of Human Centered Design & Engineering (HCDE) department. I have a BBA in Information Systems and a minor in Applied Statistics, and a MS in Healthcare Management & Informatics from Kennesaw State University where I was advised by Dr. Adriane Randolph in The BrainLab. My research focus is primarily in leveraging health tracking and wearable applications for behavioral change support in comorbid and mental health populations.


  • Examining the Impact of Social Video Game Tournaments on Gamers’ Mental Well-Being
We examine the impact that gaming on a social tournament platform while playing multiplayer games has on the mental well-being of college students. In this early-stage study, we used the Scale of Positive and Negative Experiences and the Player Experience and Need Satisfaction Scale to measure well-being, gaming motivation, and enjoyment. We complement these survey tools with facial expression analysis of students during gameplay for a more holistic understanding of their emotional states and the impact of social gaming.

  • UW SCOPE: Examining Technology-Enhanced Collaborative Care Management of Depression in the Cancer Setting
The UW SCOPE study (Supporting Collaborative Care to Optimize Psychosocial Engagement in the Cancer Setting) is designing and developing a new web-based patient-provider platform for technology-enhanced Collaborative Care Management of depression in urban and rural cancer centers. The platform is currently deployed as part of a pragmatic effectiveness-implementation trial of technology-enhanced Collaborative Care vs. Usual Collaborative Care. This position paper for the CHI 2023 Workshop on Bridging HCI and Implementation Science introduces our setting of patients with cancer and depression, reviews our human-centered design of SCOPE, and reflects on our experiences with SCOPE as a case study at the intersection of human-centered design and implementation science.

  • Using NeuroIS Tools to Understand How Individual Characteristics Relate to Cognitive Behaviors of Students
NeuroIS tools have increasingly been used to examine cognitive behaviors in educational settings. Here we present results of ongoing work applying neurophysiological tools to examine the cognitive load of student learners in the context of chemistry education. In particular, we investigate how individual characteristics relate to the Pope Engagement Index for students interacting with an information system for visualizing molecules. Characteristics such as meditation, levels of athleticism, and medication affecting alertness were found to significantly and positively correlate with cognitive load.


Tae Jones

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